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straight [[strikethrough]] on [[/strikethrough]] down a sandy road.
Soundtrack: car motor, sand hitting car, and [[strikethrough]] when [[/strikethrough]] [[strikethrough]] [[strikethrough]] when on the sandy road the Piney voices telling of why these old roads exist. However "Some of them is all growed up, though don't even know there was even a road there".

FADE

4. The car window is seen opening until it completely bisects the frame [[strikethrough]] from [[/strikethrough]] [[2 dogs?]] [[?]] the car begins to move at a moderate speed. The top of the window [[strikethrough]] intersects the horizon line, there is a constant interplay between them. the landscape is very [[strikethrough]] desolate,[[strikethrough]] vast, [[strikethrough]] sandy & desolate - unique on the East Coast. [[strikethrough]] The [[ strikethrough]]
Soundtrack: squeak of car window opening, car motor, sand hitting car, Piney voices speaking of the nature of the landscape there - [[strikethrough]] (called The Plains.).

FADE

5. Walking down a deer [[strikethrough]] track [[/strikethrough]] path. The path [[strikethrough]] is narrow and very white and I [[strikethrough]] is of very white sand [[/strikethrough]] and runs [[strikethrough]] narrowly thru dwarf pine. It can be seen for a long way, but it's [[strikethrough]] direction [[strikethrough]] always taking new turns,[[insert]] it changing perception perceptually [[insert]] immediate direction changes perceptually as I walk with the camera. The sunlight flashes on the lens [[strikethrough]] as my body sways [[strikethrough]] caressing [[?]] the scene to bleach rythmically with  [[strikethrough]] my s [[strikethrough]] the [[strikethrough]] swaying of my body as I walk. I take walks nearly every day.

Soundtrack: Footsteps in sand, Piney voices talking of deer paths and of taking walks in the woods. [[strikethrough]] One old Piney says - Yea, I take walks, I just took another [[strikethrough]] - I didn't see nothing though, just a couple of