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26 [[image]] this is the simple-minded competitive model wh says if your slice better, mine must be smaller (0 zero-sum game) a non-zero sum game says w/coop. increasing yours also increases mine if 1000 gal of water avail but divide in 4 is 250 gal each which not enough to get field soupy if each field gets 1000 for one day wh may be long[[strikethrough]]er[[/strikethrough]] enough, much higher productivity what human cult. & social arrangements about are non-zero sum games starts w/ birth & rel between mother, child & midwife opportunity cost = lost opportunity 27 if going to going berry picking in mtns. can't be fishing substantivists think that before market stage isn't scarcity scarcity, however, is your own time, can't access 2 resources at once w/ liquid capital we can dodge some of apport. costs because I can get you to do somethings for me - if I am good [[strikethrough]]an[[/strikethrough]] at mak[[strikethrough]]e[[/strikethrough]]ing baskets and make them to you, & you are good at making shoes & make them for me, then minumum [[minimum]] time & materials wasted if you have no job opportunity costs very low ((must cover calorie costs of added work)) in planting & harvesting season costs very high ((coop. not same as wage labor)) in Java a variety of jobs avail & get a rank ordering
Transcription Notes:
[[image - drawing of pie graph labeled A-H with equal triangles]]