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102

by the gods, etc.

recipr. Alice defines as a transaction in wh/ some expectation of a non-zero sum game
she would include buying & selling, since if you won't let other person make some profit or gain some satisfaction, they won't come back

some coalitions non-material i.e. involve power

variables
time in which reward/return expected status of participants
force involved/sanctions
relationship between participants
etc.

in a HH dozens of reciprocities going on simultaneously


103

(shackle, in Ortiz)
5/8 focus   focus
    gain    loss
    best    worst
    harvest harvest

((is this true? - if plant w/ expectation of harvest X & crop fails, time freed up from harvesting & processing to explore other options - such options must be there in reserve))

Alice again criticizes the Sahlins article