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102 by the gods, etc. recipr. Alice defines as a transaction in wh/ some expectation of a non-zero sum game she would include buying & selling, since if you won't let other person make some profit or gain some satisfaction, they won't come back some coalitions non-material i.e. involve power variables time in which reward/return expected status of participants force involved/sanctions relationship between participants etc. in a HH dozens of reciprocities going on simultaneously 103 (shackle, in Ortiz) 5/8 focus focus gain loss best worst harvest harvest ((is this true? - if plant w/ expectation of harvest X & crop fails, time freed up from harvesting & processing to explore other options - such options must be there in reserve)) Alice again criticizes the Sahlins article